Originally Posted by
razz
I could not enjoy Tomb Raider as much as I tried to. The combat is okay, the map design was very linear with illusions of openness, the titular tomb-raiding and exploration elements felt forced and token, and I absolutely could not enjoy the story or Lara Croft's character. I really do dwell on it, actually, because there's so little gameplay to be had that having boring gameplay and a shit story seems almost insulting. Because I'm a story hound, and I feel a good story can forgive dull gameplay if it hooks me in.
Mattrick said, "She takes a shit kicking", which is true, but it's not adversity, it's just her being a punching bag through happenstance, because they wanted a way to make her develop into a strong lead character from a scared child (or in this case a bland whiny child to a bland psychopath). But that transition happens over the course of five minutes in the first half hour of the game, and the rest is just Lara getting hurt because reasons. It feels to me like a woman that threw herself into a door to give herself a black eye so everybody would feel sorry for her. Then she walks around grinning and shouting "Look at me, I underwent character development! I have a character art, I've fought through adversity and transitioned into something I could only at before! I'm gritty and interesting!"