Was surprised that King read the intro (voice) so was wondering if he maybe wrote that intro, but that was probably Robin Furth.
Was surprised that King read the intro (voice) so was wondering if he maybe wrote that intro, but that was probably Robin Furth.
I must say, that was fantastic! the visuals were unbelievable, and considering the size of the production team, i am astonished at the quality of work provided! cannot wait for chapter two. The only thing that bugged me was the pantry. A bit over the top on difficulty I think. I think the game needs a little more content than simple mouse scrolling, but based on what i've read here, it looks like we'll be seeing more diverse gameplay in the future. Keep up the good work!!!
i cant find susannah's orb
please help
So how can I get into this game?
Finished The Dark Tower at 6:03AM on December 21, 2009.
The man in black fled across the desert,
and the gunslinger followed.
go to stephenking.com and do a search for discordia, there's a link to it. Really cool graphics and artwork, well worth it if you're the patient type.
I found it
This game is really cool; I love the artwork. The idea of just point+click is a little simplistic, but I give it an A just because.
Finished The Dark Tower at 6:03AM on December 21, 2009.
The man in black fled across the desert,
and the gunslinger followed.
Any idea about when chap. 2 will come out!?
The Man In Black Fled Across The Desert...
...And The Gunslinger Followed.
“I’m always on the Batman rule, sir.” - Kate Kane / Detective Comics 857
"It is the story, not he who tells it." Except to us collectors who have to put limits somewhere. - jhanic
Remember, Remember, The Fifth of November, The Gunpowder, Treason, and Plot.
Still no word. But thought some of you may dig this...
http://www.boxxtech.com/Downloads/cu..._CaseStudy.pdf
Maxon's case study (Cinema 4D) should be out in the next couple weeks.
Thanks for the honesty Ageless. Tell me, what would have done it for you? I ask because I really want to know how we can please as many fans as possible in the future chapters. (if we build them)
As a hardcore gamer (currently enthralled with God of War 3), I can understand that the slow methodical pace of Discordia is not for everyone. Let me know whats up. - We'll see how we can improve the projects pace for people like yourself.
discordia seemed rather like myst-lite to me, which isnt a bad thing but it wasnt that engrossing
however due to the fact that it was only the first chaper and there was a firing range at the start (which indicates that there will be action in the future chapters) I have faith it will get better as it goes
if the worlds gonna end then let's get it over with, i got shit to do
I agree. While I LOVE the art, the "game" is little more than a glorified text adventure. Maybe Myst is a very popular game, but in the modern age of gaming, this is a game in a very loose sense. Its gameplay reminds me more of games based on the Arthur children's television series, and that sort. Especially after starting with a shooting range, it was, as of this first chapter anyway, nothing to get my blood pumping like the series did. Or even close, because the series was amazing. Anyway, I think that the concept art in the levels is amazing, and wish that there were more wallpapers from it, such as the Crimson King graffiti and that kind of stuff, and Bango Skank.I am sorry but I have to agree this really doesn't qualify as a game. It is beautiful as far as graphics go, but as to anything resembling game play it is rather lacking. Maybe it is just my definition of a game, but I don't consider hovering a mouse over every millimeter of the screen game play. It is nice for a kind of puzzle with great things to find relating to The Dark Tower, but a game it is not... as of yet.
Still, I am greatly looking forward to the next installment.
Also, just a sidenote regarding the "game" question, I'm not exactly complaining. I mean, it's a FREE game that relates to my favorite books ever, and in a way that keeps from ruining them as some book-to-games and movie-to-games do. I only say it isn't a game, because I hope that this will, maybe eventually, become the skeleton and groundwork for a full fledged console game, which I would preorder the second it was open to.
Anyway, may all your roads rise to meet you, and the wind be at your back. Blessings for your travels on the hidden highways of this world!
If you noticed, we never really called it a game because of all the reasons you list here. That's why it was called an "interactive experience." Because your right... Its not really a game.
To me, its more like looking at a picture book. (And as we said early on in this thread, its close to Where's Waldo or Highlights magazine puzzles.)
Of course, the 3D art was the true challenge of making Discordia. Now that we know we can do anything we want, we can develop killer interactive concepts based on high-end 3D artwork/video. So in a lot of ways Discordia's first chapter was a test/gamble. I don't know if it will ever evolve into a console game, but all of this testing and "transparent experimentation" is proving to be a very good way of gauging interest and enthusiasm for more Dark Tower interactive content. (browser based online or console...who knows?)
You might want check out Boxx's case study on Discordia. This will give you more info on what the first chapter of Discordia is *really* about.
Here's a snippet:
"Everyone involved with the project
agreed that because it had taken 30
years to write and publish, the branding
for The Dark Tower series had become
fragmented, no longer accurately
portraying the technological, esoteric,
or metaphysical concepts that heavily
influenced the original story. It was
decided that the ultimate goal of the
overhaul would be to sharpen the brand
and present a better understanding of the
Dark Tower story (and its values) to the
uninitiated."
IMO Discordia achieved these goals and more. And now the sky is the limit. I can't wait to hear official word from Stephen about the next chapter! Anything is possible with SK!
PS: On a side note... Did you guys see that there are 13,000 objects in the first half of chapter one. And that there are 9 million polygons in the dixie pig?! I didn't know this until recently. One of the gents a Maxon considered 1 million polys to be a lot for a single scene. So suffice it to say we pushed the boundaries as far as they could possibly go. Nothing is ever small with SK!
I work designing videogames and believe me, that poly count is almost IMPOSSIBLE for a lot of engines. If you're running it with a smooth speed and have not an aswesome videocard, that's a big point for the developers.
Wanted list:
Ubris
This is exactly why we are trying to develop a video based game engine. Real-time 3D is about 50 years away from being able to handle something like the Dixie Pig. Every frame of video takes about 5-7 minutes to render. As you know, in a real-time 3D engine, 30-60 frames are rendered *per second.* Jeez... how long will it be before we'll see it. Maybe not in this life.
Not a chance bro. I have a sick computer and there is no way to view all the content in realtime. Layers have to be turned on and off so that I can move about the 3D environment with my 3D mouse. For the most part all shaders are off and any layers not being worked on are turned off.
Of course you still need enough RAM to spit out the renders!
Just finished the first chap. Can't wait til the next.
I finnished first chapter already that evening when it came out and still waiting for next one but I'm quite pessimistic about its release...
okay so i've found everything except one item...where do i find what i'm missing? i have all the orbs too!items i have
help!
I'm not sure where exactly, but I'm almost certain the answer is somewhere in this thread in a spoiler tag.
thanks - found everything now!
now...does anyone know when (or IF?) the 2nd chapter is going to be released?!?! i hope that's not going to be it!
It probably won't be it, but last I heard (well actually read) they have another project at the moment. A simulation of King's office. I don't know how far they've got with that but I think it will be a while yet.
Not that I'm complaining.