Originally Posted by
pablo
But as to your point, what's so great about this game is that it allows you all these possibilities and takes so much of what you do and who you are into account. Kinda like real life. Lots of games give you choices but I haven't come across one where it's been implemented so seamlessly and to such a degree. Like with Redcliffe Village. You can just say fuck it and leave pretty much everyone to their doom or try to encourage the knights and everyone that victory is possible and save as many people as you can during the ensuing battle (I wasn't able to save everyone, so the mayor and a few knights were killed).
The approval system is another genius idea, and because your various companions all have different morals, even if they're all basically "good" people (and things), that makes each decision and interaction that much more gray as opposed to black and white.